ERIC Number: EJ1146979
Record Type: Journal
Publication Date: 2017
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1436-4522
EISSN: N/A
Game On! Students' Perceptions of Gamified Learning
Buckley, Patrick; Doyle, Elaine; Doyle, Shane
Educational Technology & Society, v20 n3 p1-10 2017
Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores students' perceptions of a gamified learning intervention deployed in a large undergraduate module and a small postgraduate module. Given the dearth of previous empirical work, an exploratory approach was used. Focus groups were carried out to develop a nuanced understanding of the students' perceptions of a gamified learning environment. Six themes emerged: impact on learning outcomes, motivation, the importance of the stakes, group dynamics, gender and the challenges gamified learning activities present. The paper contributes by evaluating students' perceptions of the effectiveness of gamification, providing guidelines for other practitioners deploying gamified learning interventions and identifying outstanding issues and questions that require further research.
Descriptors: Teaching Methods, Educational Games, Student Attitudes, Intervention, College Students, Focus Groups, Student Motivation, Educational Technology, Technology Uses in Education, Group Dynamics, Gender Differences, Barriers, Taxes, Semi Structured Interviews
International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A