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ERIC Number: EJ1145887
Record Type: Journal
Publication Date: 2017-Jul
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-8756-3894
EISSN: N/A
Supporting Educational Games in Higher Education: The Creation and Implementation of Custom Game Engine for a University
Choi, Gi Woong; Pursel, Barton K.; Stubbs, Chris
TechTrends: Linking Research and Practice to Improve Learning, v61 n4 p341-348 Jul 2017
Interest towards implementing educational gaming into courses within higher education continues to increase, but it requires extensive amounts of resources to create individual games for each course. This paper is a description of a university's effort to create a custom educational game engine to streamline the game development process within the university. This paper includes a discussion of the institutional effort, the game engine itself, as well as a case study of a game created with the custom FLAG (an HTML5 game engine built to run 2D games on any HTML5 compatible device) game engine to illustrate how the FLAG engine can simplify the game development process and promote game-based learning in higher education.
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://www.springerlink.com
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A