ERIC Number: EJ1145412
Record Type: Journal
Publication Date: 2017
Abstractor: As Provided
Reference Count: 4
Case Study 3: Students' Experiences of Interdisciplinary Learning While Building Scientific Video Games
Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L.
International Journal of Game-Based Learning, v7 n3 p93-97 2017
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith & Bowers, 2016); all of which are essential skills for working in industry (Pirker et al., 2016).
Descriptors: Case Studies, Educational Games, Student Experience, Interdisciplinary Approach, Science Education, Video Games, Creative Thinking, Innovation, Program Administration, Communication Skills, Skill Development, Laboratory Schools, Summer Schools, Foreign Countries, Teamwork, Cooperative Learning, Student Developed Materials, Design
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
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Identifiers - Location: France (Paris)