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ERIC Number: EJ1145411
Record Type: Journal
Publication Date: 2017
Pages: 6
Abstractor: As Provided
Reference Count: 2
ISBN: N/A
ISSN: ISSN-2155-6849
Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects
Barnard, Dan
International Journal of Game-Based Learning, v7 n3 p87-92 2017
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan University, in workshops for museum professionals I have co-led with Rachel Briscoe and in teaching Drama and Performance students at London South Bank University.
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Denmark; United Kingdom (London)