ERIC Number: EJ1145231
Record Type: Journal
Publication Date: 2017-Jun
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2252-8822
EISSN: N/A
Gamified Android Based Academic Information System
Setiana, Henry; Hansun, Seng
International Journal of Evaluation and Research in Education, v6 n2 p164-173 Jun 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected with academic activities. By implementing the gamification method, it is expected to improve students' interest on the study programs. Gamification itself is a process with the purpose of changing non-game context into a more interesting application by integrating game thinking, game design, and game mechanics. From the evaluation result, it is concluded that the application has been successfully built and the gamification method has been successfully implemented to improve students' interest and the most influential gamification features are point and reward.
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices, Computer Oriented Programs, Information Systems, Computer Software, Student Interests, Instructional Design, Program Implementation, Program Evaluation, Rewards, Questionnaires, Testing, Likert Scales, Correlation, Foreign Countries, College Students
Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. Tel: +62-274-4534501; Fax: +62-274-564604; e-mail: ijere@iaesjournal.com; Web site: http://iaesjournal.com/online/index.php/ijere
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indonesia
Grant or Contract Numbers: N/A