NotesFAQContact Us
Collection
Advanced
Search Tips
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1144469
Record Type: Journal
Publication Date: 2017-Jul
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1305-8223
EISSN: N/A
Engaged Cohorts: Can Gamification Engage All College Students in Class?
Song, Donglei; Ju, Ping; Xu, Hao
EURASIA Journal of Mathematics, Science & Technology Education, v13 n7 p3723-3734 Jul 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was chosen to design the experiment. The experiments were used to engage students to ask more questions in class. The results indicated that gamified designs were effective in engaging people who were bashful or distracted. In addition, students were engaged more easily in social circumstances through a comparison of individual and social interactions. This research provides fertile ground for further gamification designs in education.
EURASIA. Sehit Osman Avci Mah. Malazgirt 1071 Cad. No:48/30, Etimesgut, Ankara, TR06796, Turkey. Tel: +90-312-202-8192; Fax: +90-312-222-8483; e-mail: editor.eurasiajournal@gmail.com; Web site: http://www.ejmste.com
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: China
Identifiers - Assessments and Surveys: Motivated Strategies for Learning Questionnaire
Grant or Contract Numbers: N/A