ERIC Number: EJ1137513
Record Type: Journal
Publication Date: 2017
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1436-4522
EISSN: N/A
Available Date: N/A
The Effects of Using the Kinect Motion-Sensing Interactive System to Enhance English Learning for Elementary Students
Pan, Wen Fu
Educational Technology & Society, v20 n2 p188-200 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty participants were chosen from an elementary school. The students were divided into three groups: Kinect, computer-mouse, and control. The participants' vocabularies were evaluated three times during a pre-test, a post-test, and a 1-month post-test. The following results were obtained: (1) there was a partially disordinal interaction relationship between the three groups and the three tests. Post-hoc comparison showed that the three tests have an order relationship. (2) The within group comparisons, both for the motion-sensing and computer-mouse groups which utilized an interactive game with a questioning strategy, displayed a relatively significant long-term retention. (3) In the between group comparison, the two interactive groups (computer-mouse and motion-sensing group) did not reach significant difference in English vocabulary learning. This means the motion-sensing interface of the KMIS was not a key-factor to affecting short-term or long-term learning retention. Therefore, our suggestion is that teachers can adopt interactive games with a questioning strategy to enhance students' long-term English vocabulary retention.
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups, Experimental Groups, Pretests Posttests, Comparative Analysis, Achievement Gains, Computer Assisted Instruction, Computer Games, Statistical Analysis, Retention (Psychology), Quasiexperimental Design, Grade 6, Cognitive Tests, Computer System Design, Interaction, Foreign Countries
International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 6; Intermediate Grades; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A
Author Affiliations: N/A