ERIC Number: EJ1136317
Record Type: Journal
Publication Date: 2017
Pages: 8
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1094-9046
EISSN: N/A
Expressing Youth Voice through Video Games and Coding
Martin, Crystle
Knowledge Quest, v45 n4 p50-57 Mar-Apr 2017
A growing body of research focuses on the impact of video games and coding on learning. The research often elevates learning the technical skills associated with video games and coding or the importance of problem solving and computational thinking, which are, of course, necessary and relevant. However, the literature less often explores how young people use and develop voice through these interests. Being able to express themselves and explore different identities is important for young people's development. Creating library programs that are open and flexible enough for youth to bring in an existing interest to incorporate into the program is one approach librarians can use to foster young people's sense of agency.
Descriptors: Video Games, Coding, Youth Programs, Youth Opportunities, School Libraries, Library Services, Student Interests, Student Empowerment, Learning Activities, Learning Motivation
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://knowledgequest.aasl.org/
Publication Type: Journal Articles; Reports - Research
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A