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ERIC Number: EJ1125939
Record Type: Journal
Publication Date: 2014-Mar
Pages: 20
Abstractor: As Provided
ISSN: ISSN-0047-2395
Designing Personalized Learning Products for Middle School Mathematics: The Case for Networked Learning Games
Evans, Michael A.; Pruett, Jordan; Chang, Mido; Nino, Miguel
Journal of Educational Technology Systems, v42 n3 p235-254 Mar 2014
Middle school mathematics education is subject to ongoing reform based on advances in digital instructional technologies, especially learning games, leading to recent calls for investment in "personalized learning." Through an extensive literature review, this investigation identified three priority areas that should be taken into account when adopting learning games for the classroom: "providing students with personalized feedback," "assessing student learning," and "promoting deeper learning." Demonstrating how The CandyFactory App can be harnessed to support personalized learning by collecting data from these three priority areas, we intend to make a case for how school decision-makers (supervisors, principals, and teachers) can decide which learning tools to use to best help students have personalized learning experiences. Through a series of three participatory design workshops, partnering teachers (n = 6) confirmed that these data areas, which help to define personalized learning, are key to implementing successfully learning games in the classroom.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Research
Education Level: Middle Schools; Secondary Education; Junior High Schools
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: DRL1118571