ERIC Number: EJ1125333
Record Type: Journal
Publication Date: 2017-Jan
Abstractor: As Provided
Microworlds, Games, Animations, Mobile Apps, Puzzle Editors and More: What Is Important for an Introductory Programming Environment?
Xinogalos, Stelios; Satratzemi, Maya; Malliarakis, Christos
Education and Information Technologies, v22 n1 p145-176 Jan 2017
Teaching and learning programming constitutes a challenge. Although several teaching approaches and programming tools have been proposed, it seems that they have limited impact on classroom practice. This article investigates students' perceptions on five educational programming environments that are widely used and the features that any introductory programming environment should have. The environments investigated are: BlueJ; objectKarel; Scratch; Alice; and MIT App inventor. These environments were studied and used by experienced undergraduate students of Informatics in the context of a fourth year course. The main features of the environments and the way of presenting them to students, as well as the assignments in the context of the course are presented, in order to help the reader realize what experience was gained by the students that evaluated the environments. Based on a questionnaire filled in by students interesting conclusions were drawn. Students identified the main features of the environments and evaluated them positively, although problems were identified. An introductory programming environment should engage students through the development of programs connected to their interests, such as games and mobile apps. Moreover, an ideal introductory programming environment should provide a simple and user-friendly Graphical User Interface (GUI) that supports visualization of objects and classes, includes a puzzle-like editor for program development, reports simple and understandable error messages in natural language, and finally the ability to execute the program in a step by step manner. Although no single environment fulfils all these features, it seems that the most successful environment is Scratch.
Descriptors: Computer Science Education, Programming, Introductory Courses, Student Attitudes, Undergraduate Students, Information Science Education, Questionnaires, Student Interests, Learner Engagement, Computer Games, Computer Oriented Programs, Visual Aids, Puzzles, Editing, Animation
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
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