ERIC Number: EJ1122608
Record Type: Journal
Publication Date: 2017-Jan
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0098-6283
EISSN: N/A
Meaningful Gamification in an Industrial/Organizational Psychology Course
Stansbury, Jessica A.; Earnest, David R.
Teaching of Psychology, v44 n1 p38-45 Jan 2017
Motivation and game research continue to demonstrate that the implementation of game design characteristics in the classroom can be engaging and intrinsically motivating. The present study assessed the extent to which an industrial organizational psychology course designed learning environment created with meaningful gamification elements can improve student perceptions of learning, course experience, and learning outcomes compared to a traditional course. A mixed analysis of covariance revealed that those in the gamified condition showed significantly higher perceptions of learning, engagement, and motivation than those in the traditional course. This research suggests that students can learn just as effectively as traditional courses but have more favorable and positive experiences in the course through more, novel, interactive teaching methods. Future research implications are discussed.
Descriptors: Industrial Psychology, Educational Games, Courses, Student Motivation, Student Attitudes, Student Experience, Outcomes of Education, Comparative Analysis, Statistical Analysis, Learner Engagement, Conventional Instruction, Undergraduate Students, College Instruction, Instructional Effectiveness
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A