ERIC Number: EJ1115686
Record Type: Journal
Publication Date: 2016
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1306-3065
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Available Date: N/A
Designing Playful Learning by Using Educational Board Game for Children in the Age Range of 7-12: (A Case Study: Recycling and Waste Separation Education Board Game)
Mostowfi, Sara; Mamaghani, Nasser Koleini; Khorramar, Mehdi
International Journal of Environmental and Science Education, v11 n12 p5453-5476 2016
Due to a progressive deterioration of our planet and its resources, environmental education has become important and children are required to understand environmental issues at an early ages. So, they can cultivate the positive changes in the future. Over the past decade, many new evaluation methods have developed for evaluating user experience with children, but the results of these studies have tended to be reported in the isolation of other techniques. This paper use different methods include focus group, Fun toolkit, and game checklist for designing board game about recycling. First we sketch our primary ideas and then we design our first board game prototype and evaluate it by focus group in order to gather children opinion and then redesign it for further evaluation, after that we select two computer game about recycling, in this part 20 children participate in evaluating two games by fun toolkit. The experiences of each were captured by using 4 evaluation instrument in fun toolkit including: smileyometer, the fun sorter, the again-again, This or That method, The results showed that the Fun Toolkit and This or That method showed similar results and were able to establish a preference for one game over the other. However, there were some inconsistencies between the results of individual tools in the Fun toolkit and some of the constructs being measured in the This or That method. Further research will try to identify any ordering effects of each method and redundancies of the questions. Result of this part were used in promoting our game according to the result of fun toolkit. Game checklist was also used in order to redesign the different parts of the game, consequently, we design a board game of these young children's responses. Which can be used in both home and school area.
Descriptors: Instructional Design, Play, Educational Games, Elementary School Students, Case Studies, Environmental Education, Recycling, Evaluation Methods, Focus Groups, Check Lists, Student Attitudes, Computer Games, Preferences, Young Children, Computer Simulation, Likert Scales, Statistical Analysis, Nonparametric Statistics
LOOK Academic Publishers. Knobbelzwaansingel 211 Den Haag 2496LN, Netherlands. Tel: 31-20-217-0912; e-mail: editor@lookacademy.nl; Web site: http://www.ijese.net
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
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Language: English
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