ERIC Number: EJ1113794
Record Type: Journal
Publication Date: 2011
Pages: 18
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: N/A
Content Design Patterns for Game-Based Learning
Maciuszek, Dennis; Ladhoff, Sebastian; Martens, Alke
International Journal of Game-Based Learning, v1 n3 p65-82 2011
To address the lack of documented best practices in the development of digital educational games, the authors have previously proposed a reference software architecture. One of its components is the rule system specifying learning and gameplay content. It contains quest, player character, non-player character, environment, and item rules. Documented content design patterns can assist in the authoring of such rules. This paper reports on four studies that have collected quest, character, environment, and item design patterns by analysing a variety of media. A selection of the results is presented, as well as a discussion of how the patterns can be used in designing educational game content.
Descriptors: Educational Games, Instructional Design, Best Practices, Computer Software, Literary Devices, Intelligent Tutoring Systems, Semantics, Interdisciplinary Approach
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A