ERIC Number: EJ1112209
Record Type: Journal
Publication Date: 2013
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: N/A
Factors at Play in Tertiary Curriculum Gamification
de Byl, Penny
International Journal of Game-Based Learning, v3 n2 p1-21 2013
The compulsion to include games and game related mechanism in education is great among educators who want to engage and motivate today's students and the latest buzzword in this domain is gamification. However, without a thorough understanding of what a gamified curriculum looks like, how it can best be applied and why it might engross students, it cannot be effectively applied. This research examined a gamified course curriculum structure and evaluated its use in two university level subjects. The objective was to gage student enjoyment and engagement with a heavily gamified curriculum and to understand the aspects that make the practice useful in education. Factor analysis of the dataset revealed the possibility of a six dimensional model of curriculum gamification worthy of future study.
Descriptors: Educational Games, Higher Education, Technology Uses in Education, Student Attitudes, Learner Engagement, Factor Analysis, Curriculum, Computer Games, Undergraduate Students, College Freshmen, College Seniors, National Surveys, Student Surveys, Play, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Australia
Identifiers - Assessments and Surveys: National Survey of Student Engagement
Grant or Contract Numbers: N/A