ERIC Number: EJ1111251
Record Type: Journal
Publication Date: 2014
Abstractor: As Provided
Minecraft as a Creative Tool: A Case Study
Cipollone, Maria; Schifter, Catherine C.; Moffat, Rick A.
International Journal of Game-Based Learning, v4 n2 p1-14 2014
Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game world. The authors demonstrate that Minecraft offers a unique opportunity for students to display their creativity and understanding of concepts in ways that are more feasible than if they were attempted in the "real" world. It is also relevant to point out that the epistemology associated Minecraft is constructionist in its nature, which implicates a different style of instruction than is typically employed in the U.S. classroom. The authors pose some questions about the diffusion of games like Minecraft in the future, based on their discussion of similar technologies in the past.
Descriptors: Video Games, Case Studies, High School Students, Literature, Literary Devices, Student Developed Materials, Film Production, Creativity, Concept Formation, Epistemology, Constructivism (Learning), Teaching Styles
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Authoring Institution: N/A
Grant or Contract Numbers: N/A