ERIC Number: EJ1111089
Record Type: Journal
Publication Date: 2015
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: N/A
Students' Aesthetic Experiences of Playing Exergames: A Practical Epistemology Analysis of Learning
Maivorsdotter, Ninitha; Quennerstedt, Mikael; Öhman, Marie
International Journal of Game-Based Learning, v5 n3 p11-24 2015
The aim of this study was to explore Swedish junior high school students meaning-making of participating in exergaming in school based on their aesthetic judgments during game play. A transactional approach, drawing on the work of John Dewey, was used in the study and the data consisted of video- and audio recordings of ongoing video gaming. A practical epistemology analysis (PEA) was used in order to explore the students' meaning-making in depth. When analyzing the data, the importance of performing well in relation to the challenges the game offers; developing techniques suitable for the game; and interacting socially with one's peers emerged as main themes in the students' meaning-making and learning. It was clear that the students' taste for gaming played a crucial role in how they proceeded in the activity and that meaningful gaming included an intrinsic combination of pleasure and displeasure.
Descriptors: Foreign Countries, Junior High School Students, Exercise, Educational Games, Aesthetics, Video Games, Video Technology, Audio Equipment, Epistemology, Performance, Teaching Methods, Interaction, Peer Relationship, Student Attitudes
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Publication Type: Journal Articles; Reports - Research
Education Level: Junior High Schools; Secondary Education; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Sweden
Grant or Contract Numbers: N/A