ERIC Number: EJ1108675
Record Type: Journal
Publication Date: 2015
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: N/A
Mental Rotation Ability and Computer Game Experience
Gecu, Zeynep; Cagiltay, Kursat
International Journal of Game-Based Learning, v5 n4 p15-26 2015
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D computer game preference was shown to be dependent on gender. This study also explores the quantity of time spent by undergraduate students playing computer games.
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods, Cognitive Processes, Undergraduate Students, Gender Differences, Preferences, Spatial Ability, Visualization, Foreign Countries, Tests, Experience, Scores, Time, Statistical Analysis
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Turkey
Grant or Contract Numbers: N/A