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ERIC Number: EJ1107076
Record Type: Journal
Publication Date: 2016
Pages: 12
Abstractor: ERIC
ISSN: ISSN-0007-8034
From Candy Crush to Catan: One Student's Perspective on the Benefits of Gaming in Academia
Ebbs, Morgan
CEA Forum, v45 n1 p101-110 Win-Spr 2016
In the spring semester of 2015, Morgan Ebbs made the bold decision to take a class called "The Rhetoric of Gaming." Having only really played games during childhood, Ebbs now thinks that choice was a bit naive. He is not ashamed to admit that he was the definition of what some like to refer to as "casual," "plebe," or even "newb," depending upon the decade in which you spent your teen years, but Ebbs says that he was in fact even below that. He was a hater, actively dismissive of gaming and the surrounding culture as a whole. Not only did he feel like games were solely for entertainment, but he also thought that even as modes of entertainment, gaming ultimately had little to no value. All it took was one class period to convince Ebbs that the gamified classroom was an infinitely unique, innovative, and effective alternative to the traditional classroom. He writes that even if he couldn't resolve his distaste for gaming, he quickly understood that this experience was one he would regret missing if he chose to drop the course, so he didn't.
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Pennsylvania (Pittsburgh)
Grant or Contract Numbers: N/A