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ERIC Number: EJ1100940
Record Type: Journal
Publication Date: 2016
Pages: 6
Abstractor: As Provided
Reference Count: 19
ISBN: N/A
ISSN: ISSN-0013-1962
What Is Game-Based Learning? Past, Present, and Future
Jan, Mingfong; Gaydos, Matthew
Educational Technology, v56 n3 p6-11 May-Jun 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in conceptualizing GBL. To support this argument, the authors present four types of games for learning and three GBL models. The taxonomy provides a channel for thinking about the past, the present, and the future of GBL. The authors hope that it also serves as a convenient and useful thinking tool for teachers, school leaders, policy-makers, and researchers.
Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A