ERIC Number: EJ1093145
Record Type: Journal
Publication Date: 2015
Pages: 3
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0045-0685
EISSN: N/A
Learning Mathematics through Games
Gough, John
Australian Mathematics Teacher, v71 n4 p10-12 2015
When considering the use of games for teaching mathematics, educators should distinguish between an "activity" and a "game". Gough (1999) states that "A 'game' needs to have two or more players, who take turns, each competing to achieve a 'winning' situation of some kind, each able to exercise some choice about how to move at any time through the playing". The key idea in this statement is that of "choice". This article describes a classic game called "Iota" that combines some of the features of two-dimensional dominoes and crosswords. "Iota" is designed by Gene Mackles, and published by Gamewright (2012). In Europe, it is also known as Kwatro, and is published by White Goblin.
Descriptors: Mathematics, Mathematics Instruction, Games, Teaching Methods, Mathematics Activities, Play, Mathematics Teachers, Educational Games, Learning Activities
Australian Association of Mathematics Teachers (AAMT). GPO Box 1729, Adelaide 5001, South Australia. Tel: +61-8-8363-0288; Fax: +61-8-8362-9288; e-mail: office@aamt.edu.au; Web site: http://www.aamt.edu.au
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A