ERIC Number: EJ1090916
Record Type: Journal
Publication Date: 2016-Mar
Pages: 36
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0735-6331
EISSN: N/A
Gaming in Second Life via Scratch4SL: Engaging High School Students in Programming Courses
Pellas, Nikolaos; Peroutseas, Efstratios
Journal of Educational Computing Research, v54 n1 p108-143 Mar 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a 3D multiuser game-like environment, by harnessing Second Life in combination with the two-dimensional (2D) programming environment of Scratch4SL. Following a blended instructional format (face-to-face in a computer laboratory and supplementary online courses), 56 students utilizing Scratch4SL participated in this study, with a view to reduce the "steep learning curve" created during their first-time entrance into Second Life. This study identifies Papert's theory of "Constructionism" as a potentially appropriate theoretical foundation for the development of an instructional framework, in order to assist students to coordinate and manage learning materials with other teammates, using their computational thinking skills in collaborative problem-based programming tasks. The study findings based on a mixed-method research (a close-ended questionnaire and an open-ended interview) indicated the effectiveness of this "constructionist-oriented" instructional process for students' engagement to acquire or empower social, cognitive, higher-order, and computational thinking skills. Educational implications and recommendations for future research are also discussed.
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment, Programming, Computer Science Education, Blended Learning, Learning Processes, Constructivism (Learning), Learner Engagement, Educational Benefits, Foreign Countries, Programming Languages, Mixed Methods Research, Data Collection, Likert Scales, Computer Mediated Communication, Discourse Analysis, Student Attitudes, Computation, Thinking Skills, Problem Based Learning, Teaching Methods, Introductory Courses, Cooperative Learning, Positive Attitudes
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Greece
Grant or Contract Numbers: N/A