ERIC Number: EJ1090282
Record Type: Journal
Publication Date: 2015
Pages: 5
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0046-1520
EISSN: N/A
On the Need for Research Evidence to Guide the Design of Computer Games for Learning
Mayer, Richard E.
Educational Psychologist, v50 n4 p349-353 2015
Computer games for learning (also called video games or digital games) have potential to improve education. This is the intriguing idea that motivates this special issue of the "Educational Psychologist" on "Psychological Perspectives on Digital Games and Learning." Computer games for learning are games delivered via computer that are intended to help people learn academic knowledge and skills. Given the documented commercial success of computer games for entertainment, it makes sense to ask how educators can harness their motivating power to improve academic learning. As with other aspects of technology-supported learning, once again educational psychology is a driving force in contributing to theory and practice concerning the educational use of computer games. This commentary summarizes the four articles in this special issue and then suggests what is not needed and what is needed to move the field of game research ahead.
Descriptors: Computer Games, Video Games, Educational Technology, Educational Psychology, Student Motivation, Research Needs, Research Methodology
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: Institute of Education Sciences (ED); Office of Naval Research (ONR)
Authoring Institution: N/A
IES Funded: Yes
Grant or Contract Numbers: R305A150417; N000141612046