ERIC Number: EJ1090247
Record Type: Journal
Publication Date: 2016-Jan
Pages: 7
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-8756-3894
EISSN: N/A
Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning within K-12 Classrooms through Professional Learning Groups
Denham, André R.; Mayben, Robert; Boman, Terri
TechTrends: Linking Research and Practice to Improve Learning, v60 n1 p70-76 Jan 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately this has not led to widespread adoption of game-based learning in the classroom. The root cause for this is the paucity of professional development opportunities centered on the proper integration of games within the curriculum. This article will discuss why professional development is the proper avenue for increasing the integration of games aligned with desired outcomes, what a game-based learning professional development curriculum should look like, and report on an ongoing game-based learning professional development opportunity.
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education, Educational Technology, Cooperative Learning, Professional Development, Integrated Curriculum, Technology Integration, Classrooms
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://www.springerlink.com
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A