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ERIC Number: EJ1088658
Record Type: Journal
Publication Date: 2016-Jan
Pages: 19
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1093-023X
EISSN: N/A
Alternate Reality Game for Emergency Response Training: A Review of Research
Zhou, Zheng; Chang, Jack Shen-Kuen; Pan, Jing; Whittinghill, David
Journal of Interactive Learning Research, v27 n1 p77-95 Jan 2016
Disasters are immense and shocking events which, in their wake, require the collective efforts of an entire community to achieve a successful recovery. Engaging and educating a broader swath of a given community well in advance of a disaster contributes significantly to better sharing of resources and an overall efficient and effective emergency response. This research first examines traditional methods used in emergency response, as well as computer simulationbased emergency drills. It next reviews the use of gaming in emergency response training, from board games to computer games utilizing simulation technologies. We demonstrate that alternate reality games, which are driven by transmedia storytelling and intensely devoted to establishing interactions across real and fictional worlds, has the potential to suit the needs of emergency response training well, yet is still lacking. The potential merits of using an alternate reality game for emergency response training are as follows: they could fulfill the need for environment-specific training material, overcome the lack of regular and mandatory training for students along with inappropriate scheduling of training workshops, and turn text-heavy paper-based or digital training materials into an entertaining and engaging experience.
Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A