ERIC Number: EJ1082908
Record Type: Journal
Publication Date: 2015
Abstractor: As Provided
Reference Count: 22
Maker Culture and "Minecraft": Implications for the Future of Learning
Niemeyer, Dodie J.; Gerber, Hannah R.
Educational Media International, v52 n3 p216-226 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide gamers information that helps them in game play. We refer to this process of walkthrough creation as digital maker culture. This study explored the phenomena of digital maker culture through a multiple case study design by examining five "Minecraft" walkthrough creators who created walkthrough repositories on YouTube. Findings suggest multiple levels of experience are needed when players are involved in digital maker communities. These multiple levels of experience are (a) to engage in creating designs for immediate prototypes, (b) to belong to cultural environments that foster collaboration and sharing, and (c) use common design standards. This has implications that could inform innovative instructional practices with digital tools in school environments, in order to foster a more collaborative, participatory classroom experience.
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice, Video Games, Media Literacy, Constructivism (Learning), Social Networks, Case Studies, Interviews, Program Design, Program Development, Design Requirements, Computer System Design, Educational Practices
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Authoring Institution: N/A