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ERIC Number: EJ1073819
Record Type: Journal
Publication Date: 2004
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1499-6677
EISSN: N/A
Available Date: N/A
De Castell, S., and Jenson, J. (2003). Serious Play. "Journal of Curriculum Studies", 35(6), 649-665
Ha, Daniel; Jenson, J.
Canadian Journal of Learning and Technology, v30 n2 Spr 2004
De Castell and Jenson argue that educational game development has generally overlooked what recreational-commercial games exploit, foster, and understand. They strongly believe that games can support educational objectives, but can only enjoy real success if they are remodeled to resemble recreational-commercial games. De Castell and Jenson used a methodology consisting of observation and direct participation in gaming culture, which is appropriate for this type of research, but is lacking a theoretical social analysis framework that can provide an overview of the potentially relevant contextual factors in game studies. The outcome of their research is not a prescription for how to design engaging educational games, but a description of design possibilities. Their work suggests a radical new direction for the design of educational games that is free of the dichotomy between learning and play, insisting instead that both should and do intersect.
Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A