ERIC Number: EJ1072947
Record Type: Journal
Publication Date: 2015
Abstractor: As Provided
Reference Count: N/A
Digital Game-Based Learning: What's Literacy Got to Do With It?
Spires, Hiller A.
Journal of Adolescent & Adult Literacy, v59 n2 p125-130 Sep-Oct 2015
Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning, and results from Crystal Island, a NSF-funded research project on digital gameplay. Suggestions for how teachers can use games in the classroom are highlighted.
Descriptors: Educational Games, Video Games, Computer Games, Teaching Methods, Educational Technology, Language Usage
Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: email@example.com; Web site: http://www.wiley.com/WileyCDA
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Authoring Institution: N/A