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ERIC Number: EJ1064816
Record Type: Journal
Publication Date: 2015
Abstractor: As Provided
Reference Count: 56
Implementing Game Design in School: A Worked Example (Mise en oeuvre de la conception de jeu à l'école: un exemple pratique)
Herro, Danielle C.
Canadian Journal of Learning and Technology, v41 n2 Spr 2015
This case uses a worked or "working example" model (Gee, 2010), documenting the implementation of a novel game design curriculum in the United States. Created by an Instructional Technology Administrator (ITA) and two classroom teachers, it was subsequently offered to high school students. With an aim of providing in-depth understanding of conditions necessary to bring game design experiences to classrooms, the research describes the context while revealing processes and instructor perceptions of the experience. Data collection and analysis in this working example include observation, teacher interviews, student surveys, and artifacts intended to make thinking and practices overt while inviting scholarly conversation around the curriculum's successes and failures. Drawing on a previous case focused on initial course planning and early implementation (Herro, 2013), this paper advances insight regarding the process of moving game design into schooling and concludes with a discussion of educational implications.
Descriptors: Games, Design, High School Students, Secondary School Curriculum, Curriculum Implementation, Observation, Interviews, Student Surveys, Teacher Attitudes, Secondary School Teachers
Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: firstname.lastname@example.org; Web site: http://www.cjlt.ca
Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Authoring Institution: N/A