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ERIC Number: EJ1062732
Record Type: Journal
Publication Date: 2015
Pages: N/A
Abstractor: ERIC
Reference Count: N/A
ISBN: N/A
ISSN: ISSN-0145-9635
Creating the Future of Games and Learning
Squire, Kurt
Independent School, v74 n2 Win 2015
Games for learning are poised to enter mainstream education. Several factors driving this movement are the following: (1) Digital distribution through cloud computing services and ubiquitous connectivity which will make digital learning tools--such as games--affordable and easily accessible; (2) The proliferation of digital devices; (3) Digital tools such as Unity 3D that ease the game development across platforms; (4) Social and cultural saturation of so-called "gamification"--the use of games to motivate people--permeating domains from physical fitness to personal finances; (5) New models of assessment that leverage data generated from games; and (6) The establishment of a broad ecology for developing, financing, marketing, distributing, and researching the impact of games on learning. The drive behind this adoption of digital games is the move toward educational materials becoming a digital (rather than a paper) distribution system. As digital games for learning enter classrooms, educators need to be sophisticated consumers who understand the potential of the medium--the things that digital games might add to the curriculum--but also be aware of how this potential could be subverted by the forces of commerce. As research from constructivist and inquiry-based pedagogies suggests, it is most important that educators understand the theory and philosophy underlying any reform. There are many unique features in games for learning, but one that's worth calling special attention to is how games--particularly entertainment games--encourage learning through failure, through making mistakes, and trying new approaches. Every educator should bring to games the same critical lenses used for any piece of media or learning experience. The article includes a list of questions used to analyze the value of a game to help ensure that larger educational ideas are not lost in the rush to embrace games. The involvement of educators in the shaping of these emerging agendas is crucial to ensuring that educators' values are well represented in the curriculum of tomorrow.
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A