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ERIC Number: EJ1058889
Record Type: Journal
Publication Date: 2014-Oct
Pages: 8
Abstractor: ERIC
Reference Count: 16
ISSN: ISSN-0040-0599
Enhancing Secondary Science Content Accessibility with Video Games
Marino, Matthew T.; Becht, Kathleen M.; Vasquez, Eleazar, III; Gallup, Jennifer L.; Basham, James D.; Gallegos, Benjamin
TEACHING Exceptional Children, v47 n1 p27-34 Sep-Oct 2014
Mobile devices, including iPads, tablets, and so on, are common in high schools across the country. Unfortunately, many secondary teachers see these devices as distractions rather than tools for scaffolding instruction. This article highlights current research related to the use of video games as a means to increase the cognitive and social accessibility of science curricular materials--in particular, video games that address the needs of students with high-incidence disabilities in Grades 5 to 12 who participate in inclusive classrooms. Following a discussion of the challenges faced by these students, a video game framework is presented that allows special education teachers to effectively incorporate video games into their instructional practice.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail:; Web site:
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: Institute of Education Sciences (ED); National Science Foundation
Authoring Institution: N/A
IES Funded: Yes
Grant or Contract Numbers: ED-IES-10-C-0023|IIP-1046229