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ERIC Number: EJ1048847
Record Type: Journal
Publication Date: 2015-Jan
Pages: 9
Abstractor: ERIC
ISSN: ISSN-0004-3125
Gaming Worlds: Secondary Students Creating An Interactive Video Game
Alexander, Amanda; Ho, Tuan
Art Education, v68 n1 p28-36 Jan 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes + Devices) is taught by distinguished faculty at UTA and stresses experiential learning (Dewey, 1910, 1934) through development of creativity and exploration with a variety of art and design media and methods. Although the program has morphed since its inception, each 2-week summer period a different medium is chosen; the seven programs thus far have included painting, printmaking, illustration, 3-D visualization (2-D drawing and 3-D sculpting), video game creation, and more. Every fall, 30 high schools in the Dallas/Ft. Worth metroplex nominate two student candidates for the program who have an interest in art and design and would like to enhance their creative vocabulary and develop their art portfolio. This article will discuss, examine, and share the process of development and implementation of the SEED program's student-created video game as a case study (Flyvbjerg, 2004; Stake, 1995, 2005). Additionally, potential learning outcomes from the process of creating a video game are explored through a social constructivism perspective.
National Art Education Association. 1916 Association Drive, Reston, VA 20191. Tel: 703-860-8000; Fax: 703-860-2960; Web site:
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Texas
Grant or Contract Numbers: N/A