ERIC Number: EJ1031021
Record Type: Journal
Publication Date: 2013
Abstractor: As Provided
Reference Count: 51
Play for Performance: Using Computer Games to Improve Motivation and Test-Taking Performance
Dennis, Alan R.; Bhagwatwar, Akshay; Minas, Randall K.
Journal of Information Systems Education, v24 n3 p223-231 Fall 2013
The importance of testing, especially certification and high-stakes testing, has increased substantially over the past decade. Building on the "serious gaming" literature and the psychology "priming" literature, we developed a computer game designed to improve test-taking performance using psychological priming. The game primed the concept of achievement to increase an individual's expectation of success and motivation. Our results show that individuals who took a test immediately after playing the game significantly outperformed those who played a placebo computer game designed to have no effect. The effect size was medium (0.63). We believe that these results have important implications for information system education, including improving individual test-taking performance, identifying ways to develop information systems topic-specific games, and the need for more research to better understand how and why such games influence performance.
Descriptors: Computer Games, Student Motivation, Test Wiseness, Academic Achievement, Priming, Undergraduate Students, Introductory Courses, Business Administration Education, Cognitive Ability, Statistical Analysis, Statistical Significance, Hypothesis Testing
Journal of Information Systems Education. e-mail: firstname.lastname@example.org; Web site: http://www.jise.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Authoring Institution: N/A