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ERIC Number: EJ1029263
Record Type: Journal
Publication Date: 2014-Jan
Pages: 23
Abstractor: As Provided
Reference Count: N/A
ISBN: N/A
ISSN: ISSN-1093-023X
Designing an Electronic Educational Game to Facilitate Immersion and Flow
Ma, Yuxin; Williams, Doug; Prejean, Louise
Journal of Interactive Learning Research, v25 n1 p27-49 Jan 2014
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is needed to explore how various instructional theories and models may inform the design of educational games that are not only motivating but also effective in facilitating student learning. In this paper, we present an educational game that was designed with this purpose in mind. We describe how various instructional theories and models guided the design of the game and present a study conducted to evaluate the effectiveness of the game in facilitating motivation (as measured by flow and immersion) as well as student learning.
Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A