ERIC Number: EJ1029167
Record Type: Journal
Publication Date: 2014
Abstractor: As Provided
Reference Count: 34
Can Wii Engage College-Level Learners? Use of Commercial Off-the-Shelf Gaming in an Introductory Statistics Course
Stansbury, Jessica A.; Wheeler, Evangeline A.; Buckingham, Justin T.
Computers in the Schools, v31 n1-2 p103-115 2014
Technological advancements and growing dependence on media outlets as sources of information compete for the attention of individuals born in a rapidly expanding digital age. As a result, educators using traditional, nondigital teaching methods struggle with keeping students engaged in the classroom. The present study assessed the extent to which a digitally enhanced learning environment can improve student involvement in learning. A traditional behavioral statistics lecture was supplemented with Nintendo Wii video gaming to increase student content knowledge comprehension and engagement with course material. A mixed Analysis of Variance (ANOVA) revealed that those in the video gaming condition improved significantly more than those receiving traditional lecture only. This research suggests that students can learn difficult conceptual material (i.e., statistics) through more novel, interactive teaching methods.
Descriptors: Video Games, Technology Uses in Education, Statistics, Introductory Courses, Undergraduate Students, Learner Engagement, Behavioral Sciences, Supplementary Education, Hypothesis Testing, Outcomes of Education, Teacher Attitudes, Student Attitudes, Statistical Analysis, Pretests Posttests, Innovation, Teaching Methods
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Authoring Institution: N/A