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ERIC Number: EJ1022211
Record Type: Journal
Publication Date: 2013
Pages: 10
Abstractor: ERIC
Reference Count: 3
ISBN: N/A
ISSN: ISSN-1522-8959
Gaming and Gamification Part II
Mallon, Melissa
Public Services Quarterly, v9 n4 p300-309 2013
Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous column (Volume 9, Number 3) covered a number of resources related to the recent trend of gamification in academic libraries, while this column highlights even more games designed to teach students information literacy skills related to plagiarism, citing sources, the Library of Congress Classification system, and more. In addition, alternate reality games are introduced as an alternative for librarians interested in creating their own library games. The "Public Services Quarterly" Internet Resources Column is designed to be a clearinghouse for free, online websites; each column will focus on themes relevant to current issues in academic libraries and feature resources designed to make the lives of public services librarians easier. Eight games are listed in this column, along with the website to find the game, a brief description, and references when available.
Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reference Materials - Bibliographies
Education Level: Postsecondary Education; Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A