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ERIC Number: EJ1022144
Record Type: Journal
Publication Date: 2013
Pages: 12
Abstractor: ERIC
ISSN: ISSN-1522-8959
Gaming and Gamification
Mallon, Melissa
Public Services Quarterly, v9 n3 p210-221 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its relevance for teaching and learning. Due to the proliferation of gaming resources, this "Internet Resources" column presents resources that can assist public service librarians with gaming resources and toolkits. It also reviews several established academic library games.
Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site:
Publication Type: Journal Articles; Reference Materials - Bibliographies; Reports - Descriptive
Education Level: Postsecondary Education; Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A