ERIC Number: EJ1018718
Record Type: Journal
Publication Date: 2014
Abstractor: As Provided
Reference Count: 41
Game-Based Assessment of Persistence
DiCerbo, Kristen E.
Educational Technology & Society, v17 n1 p17-28 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an evidence model for the assessment of persistence from Poptropica, a popular commercial game for children. Task persistence is an important skill related to successful school and work outcomes, particularly given new, complex tasks requiring sustained application of effort. Evidence extracted from log files of the game was used to identify players with a particular goal and then create a measure of persistence toward that goal. The results support the ability to create an assessment argument for a game-based measure of persistence.
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques, Skill Development, Computer Games, Simulation, Children, Factor Analysis, Correlation, Goodness of Fit, Age Differences, Adolescent Attitudes, Educational Technology, Student Evaluation
International Forum of Educational Technology & Society. Athabasca University, School of Computing & Information Systems, 1 University Drive, Athabasca, AB T9S 3A3, Canada. Tel: 780-675-6812; Fax: 780-675-6973; Web site: http://www.ifets.info
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Elementary Secondary Education; Grade 1; Grade 2; Grade 3; Grade 4; Grade 5; Grade 6; Grade 7; Grade 8; Grade 9
Authoring Institution: N/A