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ERIC Number: ED562196
Record Type: Non-Journal
Publication Date: 2015-Oct
Pages: 8
Abstractor: As Provided
Reference Count: 26
A Model for Ubiquitous Serious Games Development Focused on Problem Based Learning
Dorneles, Sandro Oliveira; da Costa, Cristiano André; Rigo, Sandro José
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (12th, Maynooth, Greater Dublin, Ireland, Oct 24-26, 2015)
The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games based on problems. Besides, such games can be adapted to real-world scenarios, using context-aware information to enable interaction with real situations in that environment. The main scientific contribution of this work is related to teachers' autonomy, creating a motivating learning environment and fostering the relationship between theory and practice. To evaluate the model, we developed a use case, detailing the processes of game creation by the teacher, in an adaptive environment, and its use by the student. As a result, we expect greater student engagement in the proposed activities and to promote the development of higher order skills. [For the full proceedings, see ED562093.]
International Association for the Development of the Information Society. e-mail:; Web site:
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A