NotesFAQContact Us
Collection
Advanced
Search Tips
ERIC Number: ED540606
Record Type: Non-Journal
Publication Date: 2012-Jul
Pages: 14
Abstractor: As Provided
Reference Count: 6
ISBN: N/A
ISSN: N/A
Examining Feedback in an Instructional Video Game Using Process Data and Error Analysis. CRESST Report 817
Buschang, Rebecca E.; Kerr, Deirdre S.; Chung, Gregory K. W. K.
National Center for Research on Evaluation, Standards, and Student Testing (CRESST)
Appropriately designed technology-based learning environments such as video games can be used to give immediate and individualized feedback to students. However, little is known about the design and use of feedback in instructional video games. This study investigated how feedback used in a mathematics video game about fractions impacted student actions in the game. Results indicated the type of feedback did not significantly affect student actions. Process data were also analyzed to identify specific student errors as well as opportunities to provide feedback for future versions of the game. Results of this study suggest that process data are a unique feature of technology-based learning environments that can be used to analyze errors and create targeted feedback for students. (Contains 1 table and 7 figures.)
National Center for Research on Evaluation, Standards, and Student Testing (CRESST). 300 Charles E Young Drive N, GSE&IS Building 3rd Floor, Mailbox 951522, Los Angeles, CA 90095-1522. Tel: 310-206-1532; Fax: 310-825-3883; Web site: http://www.cresst.org
Publication Type: Reports - Research
Education Level: Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: Office of Educational Research and Improvement (ED)
Authoring Institution: National Center for Research on Evaluation, Standards, and Student Testing