ERIC Number: ED534862
Record Type: Non-Journal
Publication Date: 2012-May-17
Reference Count: 0
Using Games to Enhance Learning and Teaching: A Beginner's Guide
Whitton, Nicola, Ed.; Moseley, Alex, Ed.
Routledge, Taylor & Francis Group
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. "Using Games to Enhance Learning and Teaching" offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research. Contents include: (1) Introduction (Alex Moseley and Nicola Whitton); (2) Good game design is good learning design (Nicola Whitton); (3) Challenge: Levelling up (Nicola Whitton); (4) Community: The Wisdom of Crowds (Michelle A. Hoyle and Alex Moseley); (5) Narrative: Let me tell you a story (Nicola Whitton and Dave White); (6) Competition: Playing to win? (Alex Moseley); (7) Multiple media: A picture is worth a thousand words (Peter Whitton); (8) Authentic contextual games for learning (Simon Brookes and Alex Moseley); (9) Mapping games to curricula (Alex Moseley and Rosie Jones); (10) Assessment and games (Alex Moseley); (11) Designing low-cost games for learning (Nicola Whitton and Alex Moseley); (12) Developing Alternate Reality Games for learning (Katie Piatt); (13) Evaluating Immersive Virtual Environments for learning (Sarah Smith-Robbins); (14) Alternate Reality Games and Literature (Danielle Barrios-O'Neill and Alan Hook); and (15) Conclusions (Nicola Whitton and Alex Moseley).
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship, Virtual Classrooms, Guides, Computer Games, Web Based Instruction, Conventional Instruction, Case Studies, Instructional Design, Story Telling, Competition, Multimedia Materials, Curriculum, Student Evaluation, Costs, Computer Simulation, Computer Software Evaluation, Instructional Material Evaluation, Literature
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Publication Type: Books; Collected Works - General
Education Level: N/A
Authoring Institution: N/A