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ERIC Number: ED527542
Record Type: Non-Journal
Publication Date: 2009-Jul
Pages: 192
Abstractor: ERIC
Reference Count: 0
ISBN: ISBN-0-8077-4990-7
The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Technology, Education--Connections
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed.
Teachers College Press
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The model has been uniquely successful scaling up, with over 100 clubhouses thriving worldwide. Showcasing research by scholars and evaluators that have documented and analyzed the international Computer Clubhouse Network, this volume considers the implications of their findings in the context of what it means to prepare youth to meet the goals of the 21st Century. Book features include: (1) A successful, scalable model for providing at-risk youth a rich array of media design and computing experiences; (2) Diverse examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects; (3) Color photos of life in the clubhouse, including youth projects; and (4) Interviews with stakeholders in the clubhouse network, from the director to coordinators at various international clubhouses. This book begins with "The Computer Clubhouse: A Place for Youth," an introduction by Yasmin Kafai, Kylie Peppler, and Robbin Chapman. It is divided into four parts. Part I, The Computer Clubhouse Model, contains: (1) Origins and Guiding Principles of the Computer Clubhouse (Natalie Rusk, Mitchel Resnick, and Stina Cooke); (2) Going Global: Clubhouse Ideas Travel Around the World (Patricia Diaz); and (3) Perspectives from the Field: It Takes a Village to Raise a Clubhouse (Kylie Peppler, Robbin Chapman, and Yasmin Kafai). Part II, Creative Constructions, contains: (4) Making Games, Art, and Animations with Scratch (Kylie Peppler and Yasmin Kafai); (5) Interface Design with Hook-Ups (Amon Millner); and (6) Youth Video Productions of Dance Performances (Kylie Peppler and Yasmin Kafai). Part III, Collaborations in the Clubhouse Community, contains: (7) Encouraging Peer Sharing: Learning Reflections in a Community of Designers (Robbin Chapman); (8) The Multiple Roles of Mentors (Yasmin Kafai, Shiv Desai, Kylie Peppler, Grace Chiu, and Jesse Moya); and (9) The Computer Clubhouse Village: Sharing Ideas and Connecting Communities of Designers Across Borders (Elizabeth Sylvan). Part IV: Showcases of Computer Clubhouse Successes, contains: (10) Participation, Engagement, and Youth Impact in the Clubhouse Network (Gail Breslow); (11) Hear Our Voices: Girls Developing Technology Fluency (Brenda Abanavas and Robbin Chapman); and (12) From Photoshop to Programming (Yasmin Kafai, Kylie Peppler, Grace Chiu, John Maloney, Natalie Rusk, and Mitchel Resnick). An epilogue, "A Place for the Future," by Yasmin Kafai, Kylie Peppler, and Robbin Chapman, and an index are included. [Foreword by Barton J. Hirsch and Rosalind Hudnell.]
Teachers College Press. 1234 Amsterdam Avenue, New York, NY 10027. Tel: 800-575-6566; Fax: 802-864-7626; e-mail:; Web site:
Publication Type: Books; Collected Works - General
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A