ERIC Number: ED523249
Record Type: Non-Journal
Publication Date: 2011-Aug-15
Reference Count: 0
Play, Creativity and Digital Cultures. Routledge Research in Education
Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed.
Routledge, Taylor & Francis Group
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialised spaces? Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the 21st-century. Following an introduction entitled "Encountering Play and Creativity in Everyday Life Rebekah Willett and Muriel Robinson", this book is divided into three sections. Section I, Contexts of Digital Cultures, contains the following: (1) Introduction to Section One; (2) Games within Games: Convergence and Critical Literacy (Catherine Beavis); (3) Achieving a Global Reach on Children's Cultural Markets: Managing the Stakes of Inter-Textuality in Digital Cultures (Valerie-Ines de la Ville and Laurent Durup); and (4) Consumption, Production and Online Identities: Amateur Spoofs on YouTube (Rebekah Willett). Section II, Children and Digital Cultures, contains the following: (5) Introduction to Section Two; (6) The Texts of Me and the Texts of Us: Improvisation and Polished Performance in Social Networking Sites (Clare Dowdall); (7) Exciting Yet Safe: The Appeal of Thick Play and Big Worlds (Margaret Mackey); (8) Online Connections, Collaborations, Chronicles and Crossings (Julia Davies); and (9) Mimesis and the Spatial Economy of Children's Play across Digital Divides: What Consequences for Creativity and Agency? (Beth Cross). Section III, Play, Creativity and Digital Learning, contains the following: (10) Introduction to Section Three; (11) Creativity: Exploring the Rhetorics and the Realities (Shakuntala Banaji); (12) What Education Has to Teach Us about Games and Game Play (Caroline Pelletier); (13) Digital Cultures, Play, Creativity: Trapped Underground.jpg (Victoria Carrington); (14) Productive Pedagogies: Play, Creativity and Digital Cultures in the Classroom (Jackie Marsh); and (15) Conclusion (Muriel Robinson and Rebekah Willett).
Descriptors: Creativity, Play, Children, Information Technology, Culture, Games, Literacy, Global Approach, Video Technology, Web Sites, Social Networks, Education, Instruction, Creative Activities
Routledge, Taylor & Francis Group. 7625 Empire Drive, Florence, KY 41042. Tel: 800-634-7064; Fax: 800-248-4724; e-mail: firstname.lastname@example.org; Web site: http://www.routledge.com
Publication Type: Books; Collected Works - General; Reports - Research
Education Level: N/A
Authoring Institution: N/A