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ERIC Number: ED512078
Record Type: Non-Journal
Publication Date: 2010-Aug
Pages: 27
Abstractor: As Provided
Reference Count: 4
The Class-Wide Good Behavior Board Game
Cipani, Ennio
Online Submission
This paper describes the design and implementation of a class-wide behavior management system that is derived from the Good Behavior Game developed in the 1960s. The Good Behavior Game has several decades of empirical evidence demonstrating its efficacy in ameliorating many classroom problems. This management system can be used across a variety of general and special education programs, and targets specific rule violations within the classroom. The Good Behavior Board Game [GBBG] incorporates many of the features of the earlier management system, but also includes a game maze for easy reference to class-wide progress towards tangible reinforcement. Baseline data on the rate of rule violations across the entire class is collected. The rate is measured in time segments, such as five or ten minute periods, and a reasonable behavior goal is selected. To enhance reader comprehension, many hypothetical illustrations are given on the various components of the plan. The last section of the paper provides some possible considerations for the teacher in using the GBBG. (Contains 8 tables and 2 footnotes.)
Publication Type: Reports - Descriptive
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A