ERIC Number: ED503878
Record Type: Non-Journal
Publication Date: 2008-Nov
Abstractor: As Provided
Reference Count: 26
The Perspective of Six Malaysian Students on Playing Video Games: Beneficial or Detrimental?
Baki, Roselan; Yee Leng, Eow; Wan Ali, Wan Zah; Mahmud, Rosnaini; Hamzah, Mohd. Sahandri Gani
Online Submission, US-China Education Review v5 n11 p11-21 Nov 2008
This study provides a glimpse into understanding the potential benefits as well as harm of playing video games from the perspective of six Malaysian secondary school students, aged 16-17 years old. The rationale of the study is to enable parents, educators, administrators and policy makers to develop a sound understanding on the impact of playing video games before making any judgment on the contemporary youth culture. Thus, further decision on the acceptance of video games as a new innovation in school or at home could be considered. Although this study is not very extensive, the findings suggest that playing video games contributes to cognitive, social, motivational and emotional development. However, potential harms do exist. Parents play an important role in guiding their children either directly or indirectly, as indicated by the respective students. Caution is advised in the interpretation of the study's findings as it is solely based on the perspectives of the students, as the first person's views. Nevertheless, each student has their very own perspective on the impact of video games on them.
Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Authoring Institution: N/A
Identifiers - Location: Malaysia