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ERIC Number: ED491961
Record Type: Non-Journal
Publication Date: 2006-Apr
Pages: 14
Abstractor: Author
The Effectiveness of Worked Examples in a Game-Based Learning Environment
Shen, Chun-Yi; O'Neil, Harold
Online Submission, Paper presented at the Annual Meeting of the American Educational Research Association (AERA) (San Francisco, CA, Apr 2006)
Researches indicate that worked examples could effectively facilitate problem solving by reducing cognitive load during learning. However, there is no study using worked examples in a game-based environment. The purpose of this study was to examine the effectiveness of worked examples on problem solving in a game-based environment. In this study, 72 adults were randomly assigned into the treatment group (i.e., worked examples) or control group and asked to play a computer puzzle game. Participants were asked to complete a content understanding knowledge map and answer retention and transfer problem-solving strategy questions. Results show that the treatment group improved significantly more than the control group on all measures. In conclusion, this study indicates that worked examples had significant effects on problem solving in a game-based task. However, the improvement was small compared to experts' performance. In order to obtain greater improvement, the worked example instruction could add: (a) practice problems, (b) fading procedure, (c) self-explanations, (d) verbal instruction, and (e) subgoals.
Publication Type: Reports - Evaluative; Speeches/Meeting Papers
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A