ERIC Number: ED479102
Record Type: RIE
Publication Date: 2003-Apr
The Ultimate Flag Games.
Angel, Kenny; Sutton, Nancy
This paper describes six Ultimate Flag Games which offer a change from traditional games and sports that are usually geared toward athletically inclined students. These new games, aimed at middle school through college students, allow for success from the least-skilled through the most athletically talented students. Players are ability grouped and points are amassed throughout the games, with the defense having the opportunity to score as well as the offense. Each participant wears a flag belt. Any player who has possession of the ball may have his/her flag belt pulled by the defense. Thus, the defense wins points as well as possession of the ball. Flag belt violations are the same throughout the six games. Only the ball carrier may have his/her flag belt pulled. Players must wear a flag belt to participate. Players may not drop or purposely or throw the ball to avoid a flag belt pull. The defense may not dive or leave their feet to pull another player's flag belt. Depending on the game, certain areas or situations prohibit players from pulling the ball carrier's flag belt. A flag belt pulled more than 2 seconds after the ball is released is a late flag belt pull. The six games are: modified team handball, advanced kickball, hoops, sharpshooters, razzle dazzle, and ultimate football. (SM)
Publication Type: Opinion Papers; Speeches/Meeting Papers
Education Level: N/A
Audience: Practitioners; Teachers
Authoring Institution: N/A
Note: Paper presented at the Annual Meeting of the AAHPERD (Philadelphia, PA, April 1-5, 2003).