ERIC Number: ED476285
Record Type: RIE
Publication Date: 2002-Dec
RTS and RPGs: New Literacies and Multiplayer Computer Games.
The new social studies of childhood point to the need for studies which explore young people's uses of technology. Multiplayer computer games provide an important site for exploring the role of new technologies in young people's lives, in particular in relation to issues of representation, identity, and community, and to the changing nature of literacy and textuality in these multimodal texts. This paper reports on a small study of six teenage players of multiplayer computer games. Five boys and one girl aged 15-16 were interviewed individually about their game playing practices and preferences, and filmed as they played online. The study focused on issues of representation and community online, the experience of playing online and on intersections between traditional print-based text, visual images, symbols, sound, interactivity, and other elements as these young people played the games. (Contains 14 references.) (PM)
Descriptors: Adolescents, Community Characteristics, Computer Games, Secondary Education, Self Concept, Student Attitudes, Technological Literacy
For full text: http://www.aare.edu.au/02pap/bea02658.htm.
Publication Type: Reports - Evaluative; Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: N/A
Note: Paper presented at the Annual Meeting of the Australian Association for Research in Education (Brisbane, Queensland, Australia, December 1-5, 2002).