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ERIC Number: ED457367
Record Type: RIE
Publication Date: 1996-Jun
Pages: 16
Abstractor: N/A
Reference Count: N/A
ISBN: N/A
ISSN: N/A
Simulation Games in Production Management Education--A Review. Department of Management Systems Research Report Series.
Basnet, C.
Some 40 years after the inception of management simulation games, the effectiveness of games in management education/training remains unclear. Despite the lack of consensus regarding the teaching and grading methods to be used in conjunction with such games, it is clear that well-conducted simulation games can provide excellent experiential atmospheres for students of management. The following keys to success in applying games in management education and training programs have been identified: (1) define the game's pedagogical and learning context; (2) define the game's subject area and objectives; and (3) identify resource limitations such as limits on time and cost. From the beginning, most business games have focused on business policy and strategy and to a lesser extent on marketing. Games in the production management area have not been as popular and have not changed much since the early 1960s. Most games in the production management area require learners to make decisions regarding raw material ordering, setting production levels, overtime and regular labor hours, plant maintenance, and quality control. Some are competitive, and others are noncompetitive games. More games are needed to teach the newer concepts of just-in-time ordering, synchronized manufacturing, and material requirements planning. Also needed is more focus on global competition and service-type industries. (Contains 41 references.) (MN)
For full text: http://mngt.waikato.ac.nz/depts/mnss/chuda/PMSimulation/SimulationGames.htm.
Publication Type: Information Analyses
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: Waikato Univ., Hamilton (New Zealand).