ERIC Number: ED425737
Record Type: RIE
Publication Date: 1996-Aug
Considering Games as Cognitive Tools: In Search of Effective "Edutainment."
Hogle, Jan G.
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits. The paper is divided into three main sections. The first section defines terminology, citing the most commonly used definitions found in the literature. The second section describes proposed benefits of educational games, reviewing issues of motivation, retention, higher order skills, and effects of practice and feedback. The last section discusses several factors which must be considered when attempting to measure these proposed benefits, including issues of learner differences, assessment methods, and implicit knowledge. Five figures present a possible model of the interrelationship between microworlds, simulations, and games, as well as Web screen copies of different games. (Contains 43 references.) (AEF)
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking, Educational Games, Experiential Learning, Feedback, Instructional Innovation, Instructional Materials, Learning Activities, Simulation, Skill Development, Student Motivation, Teaching Methods, Thinking Skills, World Wide Web
Web site: ftp://twinpinefarm.com/pub/pdf/
Publication Type: Reports - Evaluative
Education Level: N/A
Authoring Institution: N/A