ERIC Number: ED408958
Record Type: Non-Journal
Publication Date: 1997-Jan
Reference Count: N/A
Visual Fidelity and Learning via Computer-Based Simulations.
Holmes, Glen A.
Effective classroom simulations can provide opportunities for end-users to analyze human teaching and learning behaviors and can also help prepare teachers for real-world experiences. This paper proposes a simulation project based on an aggregation of ideas associated with knowledge-based simulations, behavior observations, visualization, and the team approach to product development. Knowledge-based simulations use special knowledge to boost run-time performance and fidelity, often relying upon disciplines such as game and probability theory for implementation. They can use virtual reality to offer navigation through, and three-dimensional viewing of, worlds in real time; the user's role shifts from passive to involved. For the project, a research team of computer programmers, instructional designers, videographers, graphic artists, behavioral psychologists, educational researchers, and a project manager was assembled. The team, taking into account issues of quantifying human behavior and depicting it via simulation, will: develop a knowledge base using several electronic databases; review new technology and software as they emerge; and carry on running discussions of feasibility and the formative evaluation process. (AEF)
Descriptors: Classroom Observation Techniques, Computer Simulation, Computer Software Evaluation, Computer System Design, Computer Uses in Education, Evaluation Methods, Formative Evaluation, Knowledge Representation, Program Development, Student Behavior, Teacher Behavior, Teacher Education, Teaching Methods, Teaching Styles, Virtual Reality, Visualization
Publication Type: Reports - Descriptive; Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: N/A